Research paper

Opponent-based tactic selection for a first person shooter game

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About this item

Title
Opponent-based tactic selection for a first person shooter game
Content partner
University of Canterbury Library
Collection
UC Research Repository
Description

Video games are quickly becoming a significant part of society with a growing industry that employs a wide range of talent, from programmers to graphic artists. Video games are also becoming an interesting and useful testbed for Artificial Intelligence research. Complex, realistic environmental constraints, as well as performance considerations demand highly efficient AI techniques. At the same time, the AI component of a video game may define the ongoing commercial success, or failure, of a ...

Format
Research paper
Research format
Conference paper
Date created
2011
Creator
Thomson, D. / Mitrovic, Antonija
URL
http://hdl.handle.net/10092/5245
Related subjects
Opponent modeling / Adaptive AI / Machine learning / Student modeling / Video games / Quake 3 / Information and Computing Sciences / Artificial Intelligence and Image Processing / Artificial Intelligence and Image Processing not elsewhere classified / Information Systems / Computer-Human Interaction / Computer Software / Multimedia Programming

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