About this item
- Title
- Opponent-based tactic selection for a first person shooter game
- Content partner
- University of Canterbury Library
- Collection
- UC Research Repository
- Description
Video games are quickly becoming a significant part of society with a growing industry that employs a wide range of talent, from programmers to graphic artists. Video games are also becoming an interesting and useful testbed for Artificial Intelligence research. Complex, realistic environmental constraints, as well as performance considerations demand highly efficient AI techniques. At the same time, the AI component of a video game may define the ongoing commercial success, or failure, of a ...
- Format
- Research paper
- Research format
- Conference paper
- Date created
- 2011
- Creator
- Thomson, D. / Mitrovic, Antonija
- URL
- http://hdl.handle.net/10092/5245
- Related subjects
- Opponent modeling / Adaptive AI / Machine learning / Student modeling / Video games / Quake 3 / Information and Computing Sciences / Artificial Intelligence and Image Processing / Artificial Intelligence and Image Processing not elsewhere classified / Information Systems / Computer-Human Interaction / Computer Software / Multimedia Programming
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More Information
You can learn more about the rights status of this item at: https://hdl.handle.net/10092/17651
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What can I do with this item?
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If you believe this item breaches our terms of use please report this item
Report this itemDigitalNZ brings together more than 30 million items from institutions so that they are easy to find and use. This information is the best information we could find on this item. This item was added on 21 April 2012, and updated 01 May 2025.
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