About this item
- Title
- Interactive Video Game Content Authoring using Procedural Methods
- Content partner
- University of Waikato
- Collection
- ResearchCommons@Waikato
- Description
This thesis explores avenues for improving the quality and detail of game graphics, in the context of constraints that are common to most game development studios. The research begins by identifying two dominant constraints; limitations in the capacity of target gaming hardware/platforms, and processes that hinder the productivity of game art/content creation. From these constraints, themes were derived which directed the research‟s focus. These include the use of algorithmic or „procedural‟ ...
- Format
- Research Paper
- Research format
- Thesis
- Thesis level
- Masters
- Date created
- 2010
- Creator
- Denny, Dacre Eliakim
- URL
- https://hdl.handle.net/10289/5055
- Related subjects
- computer graphics / video games / 3D modeling / GPU / geometry shader / content pipeline / real-time / authoring / procedural methods / generative / content / interaction / art
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Report this itemDigitalNZ brings together more than 30 million items from institutions so that they are easy to find and use. This information is the best information we could find on this item. This item was added on 22 April 2012, and updated 24 March 2025.
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