About this item
- Title
- Robot Assisted Language Learning through Games: A Comparison of Two Case Studies
- Content partner
- University of Canterbury Library
- Collection
- UC Research Repository
- Description
In our research we advocate using game based scenarios for Robot Assisted Language Learning (RALL). We present two case studies that utilized such a methodology and also analyzed what constructs would have a pedagogical benefit. The constructs included various attributes such as, type of robot, location of learning, role of robot, role of teacher, etc. Our results showed that close linkages with existing curriculum reaped benefits and running RALL for small groups of children is the ideal cas...
- Format
- Research paper
- Research format
- Journal article
- Date created
- 2013
- Creator
- Mubin, O. / Shahid, S. / Bartneck, Christoph
- URL
- http://hdl.handle.net/10092/9198
- Related subjects
- human robot interaction / robot assisted language learning / educational robots / games / Information and Computing Sciences / Information Systems / Computer-Human Interaction / Artificial Intelligence and Image Processing / Natural Language Processing
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You can learn more about the rights status of this item at: https://hdl.handle.net/10092/17651
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What can I do with this item?
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Report this itemDigitalNZ brings together more than 30 million items from institutions so that they are easy to find and use. This information is the best information we could find on this item. This item was added on 12 May 2014, and updated 01 May 2025.
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