About this item
- Title
- Terrain Rendering Using Geometry Clipmaps
- Content partner
- University of Canterbury Library
- Collection
- UC Research Repository
- Description
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time frame rates. The brute force approach is usually too complex for real-time frame rates to be achieved. Several terrain-rendering techniques have been proposed that use Level of Detail (LOD) to generate a simplified representation of a terrain. The geometry clipmap is a recently proposed approach that utilises the potential of modern graphics hardware. It stores vertex data on the graphics card,...
- Format
- Research paper
- Research format
- Thesis
- Thesis level
- Doctoral
- Date created
- 2005
- Creator
- Brettell, Nick
- URL
- http://hdl.handle.net/10092/14824
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Report this itemDigitalNZ brings together more than 30 million items from institutions so that they are easy to find and use. This information is the best information we could find on this item. This item was added on 06 December 2017, and updated 01 June 2025.
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