Research Paper

Changing the (video) game: Innovation, user satisfaction and copyrights in network market competition

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Title
Changing the (video) game: Innovation, user satisfaction and copyrights in network market competition
Content partner
University of Waikato
Collection
ResearchCommons@Waikato
Description

This paper explores the emerging trend of user-generated content and innovation in the development of new products and ideas, breaking the traditional producer-consumer paradigm that once dominated the marketplace. In particular, the paper evaluates and compares the relationship between innovation and user satisfaction within the video game industry. To do so, the paper assesses data collected from the online communities of two very different games, Minecraft and Call of Duty in order to dete...

Format
Research Paper
Research format
Journal article
Date created
2015
Creator
Goltz, Nachshon (Sean) / Franks, Jaimie / Goltz, Shem
URL
https://hdl.handle.net/10289/11595

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