Research paper

Engaging children with educational content via gamification

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Title
Engaging children with educational content via gamification
Content partner
Unitec
Collection
Research Bank
Description

Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in an educational context, i.e. teaching numeracy at a primary school level. We study the appealing characteristics of engaging computer games from children’s point of view and investigate whether embedding the proposed characteristics into an educational tool enhances children’s learning. The main charac...

Format
Research paper
Research format
Journal article
Date created
2019-07-18
Creator
Nand, Kalpana / Baghaei, Nilufar / Casey, John / Barmada, Bashar / Mehdipour, F. / Liang, H.N.
URL
https://hdl.handle.net/10652/4660
Related subjects
New Zealand / primary schools / educational technology / numeracy / gamification / Educational Technology and Computing / Primary Education (excl. Māori) / Mathematics and Numeracy Curriculum and Pedagogy

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