Research paper
Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents
About this item
- Title
- Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents
- Content partner
- Victoria University of Wellington
- Collection
- Open Access Victoria University of Wellington
- Description
Digital interventions for mental health and well-being have been shown to be effective in trials, yet uptake and retention in real-world settings are often disappointing. A more significant impact may be achieved by building interventions that are closer to how target groups use technology to support their own psychological well-being. Casual video games may be poised to offer an opportunity in this area as they are a highly popular activity among young people. We propose that mental health c...
- Format
- Research paper
- Research format
- Scholarly text / Journal article
- Date created
- 2022
- Creator
- Russell Pine / L Te Morenga / M Olson / Theresa Fleming
- URL
- https://figshare.com/articles/journal contribution/Development_of_a_casual_video_game_Match_Emoji...
- Related subjects
- mhealth / casual video games / adolescents / smartphones / psychological well-being / Clinical Trials and Supportive Activities / Behavioral and Social Science / Mental Health / Clinical Research / Management of diseases and conditions / .1 Individual care needs / Mental health
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Report this itemDigitalNZ brings together more than 30 million items from institutions so that they are easy to find and use. This information is the best information we could find on this item. This item was added on 30 May 2022, and updated 19 October 2025.
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