Research paper
Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students' perceptions.
About this item
- Title
- Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students' perceptions.
- Content partner
- The University of Auckland Library
- Collection
- ResearchSpace@Auckland
- Description
IntroductionGamification of learning is a novel pedagogical approach in education, and Kahoot is one of the game-based learning platforms widely used for formative assessments in real-time. This study aimed to explore the medical students' perception of using Kahoot in remote learning.MethodsThe mixed-method study was carried out among 72 medical students (in third-year) at Eastern University, Sri Lanka, following a formative assessment on immunology conducted via zoom video conferencing and ...
- Format
- Research paper
- Research format
- Journal article
- Date created
- 2022-07
- Creator
- Lohitharajah, Janarthani / Youhasan, Punithalingam
- URL
- https://hdl.handle.net/2292/62723
- Related subjects
- Formative feedback / Gamification / Immunology / Medical education / Online learning / Pediatric / Clinical Research / Behavioral and Social Science / 4 Quality Education
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Report this itemDigitalNZ brings together more than 30 million items from institutions so that they are easy to find and use. This information is the best information we could find on this item. This item was added on 12 February 2023, and updated 18 August 2023.
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