Research paper

Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial.

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Title
Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial.
Content partner
The University of Auckland Library
Collection
ResearchSpace@Auckland
Description

BackgroundMobile games can be effective and motivating tools for promoting children's health.ObjectiveWe aimed to determine the comparative use of 2 prototype serious games for health and assess their effects on healthy lifestyle knowledge in youth aged 9-16 years at risk for type 2 diabetes (T2D).MethodsA 3-arm parallel pilot randomized controlled trial was undertaken to determine the feasibility and preliminary effectiveness of 2 serious games. Feasibility aspects included recruitment, part...

Format
Research paper
Research format
Journal article
Date created
2022-06
Creator
Maddison, Ralph / Baghaei, Nilufar / Calder, Amanda / Murphy, Rinki / Parag, Varsha / Heke, Ihirangi / Dobson, Rosie / Marsh, Samantha
URL
https://hdl.handle.net/2292/63367
Related subjects
children’s health / diabetes mellitus / experimental games / recruitment / type 2 diabetes / Nutrition / Clinical Trials and Supportive Activities / Behavioral and Social Science / Obesity / Diabetes / Clinical Research / Prevention / Pediatric / 3 Prevention of disease and conditions, and promotion of well-being / 3.1 Primary prevention interventions to modify behaviours or promote wellbeing / Metabolic and endocrine / 3 Good Health and Well Being

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